0-9 | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T |U | V | W | X | Y | Z

0-9

1-man advantage - When one of the teams is 1 player short because of the penalty.

2-man advantage - When one of the team has had 2 players gone to the penalty box. In that case, the opponent has five skaters to penalized the team's three.

2-on-1 - Refers to odd-man rush that denotes the number of offensive players moving into the attacking zone is much higher than the number of defenders, such as a 2-on-1.

3-on-2 - Refers to odd-man rush that takes place when a player enters the attacking zone and the number of attacking players in a team outnumbers the defending players previously in the zone.

5 and a game - Refers to a match penalty. Generally, there are 2 kinds of sending-off penalties in ice hockey, the first is a game misconduct penalty and the second is a match penalty generally imposed for intentionally injuring another player.

5-on-3 - When one side has had 2 players sent to the box (penalty box). This leaves the opposing team with 5 skaters (not comprising the goaltender) to penalize the team's 3. Also known as the two-man advantage

5-on-4 - When one of the playing sides is short 1 player because of a penalty being incurred. Also known as a one-man advantage

5-on-5 - The normal circumstances of play during an NHL match, when both sides have 5 skaters each on the ice (not comprising the goaltenders).

A

Apple - This is one more phrase used for describing an assist in ice hockey. An assist is a pass given to a player who is ready to score a goal.     

Assist - A hockey puck pass, which leads straight to another player scoring a goal.

Attacking Zone - Refers to the zone where the goal of an opponent team is located

B

Back Check - In ice hockey, when skating back toward one's own goal while strongly protecting against the nasty rushes of an opponent is called back check.    

Back Pass - A pass, given back to a team member, who is trailing the play.     

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Backchecking - Refers to the action of skating back to the defensive zone and putting pressure on the opponent when they have puck possession and are on the rush.     

Backhand - A shot or pass, which is taken from the stick’s blade backside.     

Backhand shot - A shot carried out from the backside of the blade. This kind of shot is used for deking or used on breakaways, in shootouts, and penalty shots. In comparison to a forehand shot, this shot is not very accurate and less controlling, but more misleading to goaltenders.     

Bar Down - A shot, which strikes the bottom of the crossbar and goes straight into the net.

Barnburner - A game wherein both the teams score a high amount of goals.

Bender - Acronym for ankle bender, an offensive phrase for a player who bends his ankle when skating.  

Best-on-best - A competition that features the best level of players possible. This term is commonly used in the context of international tournaments of men, which help professional players and are held at a moment that does not variance with league schedules.     

(The) Big Skate - An extensive looping turns rather than a more vigorous stop and starts in the opposite direction while skating.

Biscuit - Slang used for the hockey puck.     

Biscuit in the basket - When any one of the players scores a goal, it is said that he puts the "biscuit in the basket.     

Blind Pass - A pass, executed from a player to a team member without the player looking in the way of the receiver of the pass.     

Blocker - A pad having a rectangular shape, which works as a piece of protective gear for a goalie, who wears it on their stick-holding hand.     

Blow a tire - When a team-mate of any team falls to the ice for no evident reason except losing their footing.     

Blue lines - There are 2 thick blue lines, which split the rink into 3 parts, called zones. These 2 lines are used for judging whether a player is offside or not. If the player who is attacking crosses the line into the zone of the other team before the puck crossing, that player is considered to be offside.     

Blueliner - Another term used for a defenseman. As the defensemen generally line up on the blue line to begin a game, play close to the blue line in the offensive zone and protect the defensive blue line against rival forwards.     

Boarding - A penalty charged when an offending player pushes or checks an opponent aggressively into the boards (known as walls) of the hockey rink. The boarding call is generally considered a major penalty because of the possibility of injury sustained by the player who was boarded, and the authorized person has the judgment to charge game misbehavior or a match penalty on the offending player.     

Boards - Refers to the low wall from the rink boundaries, generally between forty and forty-eight inches (100 and 120 cm) high.

Body Check - Body contact, made by a player to knock an opponent or to separate an opponent from the puck.

Body checking - When a player uses the hip or body to knock an opposing player, at times against the boards or to the ice. It is not legal in the women's game.

Box - Refer to the penalty box

Bread Basket - If a hit simply strikes a goalie's chest, it is called hitting right in the “breadbasket”.

Breakaway - A situation wherein a player having puck has no defending players, apart from the goaltender, between himself and the opponent goal, leaving him open to skate in and hit at will.

Broke their ankles - When a player who is playing in a defensive position get falls after being deked while skating toward the back.

Bully - A method utilized for starting or restarting play in informal hockey or shinny i.e. played without a referee. The puck is positioned between 2 opposing players and the players knock the flat sides of their sticks 3 times and then walk off for the puck.

Butt-ending - The action in which a player uses the stick’s shaft, above the higher hand, to check an opponent in any way or jabs or try to jab an opponent with this part of the stick.

Butterfly - A blocking skill used by the goaltender for covering the goal cage with his leg pads.

Buzzer beater - Refers to a goal scored just prior to a period finishes. The puck must cross the goal line prior to 0.1 seconds of the period else the goal is not considered.

C

C - Slang used for the captain.    

Cage - Metal grid, which is fixed to the front of a helmet for protecting the face; even refers to the goal.     

Captain - A designated player from the team, who is permitted to talk with the referees about the interpretation of rules in the game. Generally have 1 Captain and two or three Alternate Captains.     

Catcher or Catching glove - Refers to the webbed glove wore by the goaltender on the hand opposite the stick. Also called the trapper.     

Celly - Refers to a celebration of a player after scoring a goal.     

Center  - The forward position generally responsible for face-offs, and rounding the middle of the ice in all 3 zones.     

Center Ice - An ice hockey rink’s middle section is called center ice.     

Center player - Player playing in the forward position in the middle of the ice, whose responsibility is to take control of the puck and score goals.     

Centre (or Center) - A forward spot whose main zone of play is the center of the ice.     

Centreline - A straight line present midway between the backlines, generally parallel to them and divides the pitch into two equal halves.     

Change on the fly - When a player is substituted from the bench during live play that is not at a faceoff.     

Charging - The player taking multiple strides to make heavy body contact, usually to the head/neck area is referred to as charging.     

Check to the head - A hit in which the initial contact is made to the head of an opponent. If this kind of a hit is made from a sideways or blindside position then it can be charged as a match penalty or major penalty in the NHL. In other leagues and organizations, this can be charged as a minor or major penalty, usually comprising automatic misconduct or match misconduct penalty.     

Checking - One of the defensive techniques in which players aim to disrupt an opponent with possession of the puck or to separate them from the puck completely.     

Checking from behind - The act to strike an opponent from the back when they are not aware the strike is coming, considered a penalty.     

Cherry-picking - A manoeuver wherein a player, the floater (generally a forward, but rarely a defenseman who usually plays in the forward position, but now cannot skate the full length of the ice at full speed), exactly loaves — spends time in redundancy — or carelessly skates behind.     

Chiclets - Teeth, generally utilized when telling the lack thereof for particular players.

Chirp, Chirping - The act to mock another player, ref, or supporter. Mainly outrageous and innocent remarks.

Clearing the puck - The act to get the puck out of the defensive zone forces the opponent to retreat.

Clipping - Hitting an opposing player below the knees, considered a penalty

Coast to coast - An individual scoring opportunity, created in the own defensive zone of the player.

Coincidental penalties - When both playing sides are charged an equal number of penalties at the same time, generally on the same play or event.

Cover 1 - When any playing side has 1 defensemen stay back and play soaring to delay breakaways that help the other defensemen to play a more nasty role.

Crashing the net - It is considered a legal offensive tactic. Crashing the net means skating hard on the way to the goaltender or creasing to get to a rebound or trying to disturb the focus of goaltenders. Simply you can say it's driving hard to the net doesn’t mean player contacting with the goalie or knocking off the net.

Crease - The region of ice straight before the net, marked by a red color border and blue color interior. An attacking player is not permitted to lead the puck into the crease, although the referee is instructed to utilize his judgment in implementing this rule.

Cross-checking - The act to check an opposing player with the stick shaft held in both hands.

Cycling - An offensive technique that carries the puck along the boards in the offensive zone to make a scoring opportunity by tiring defenders or moving them out of the spot.

D

Dangle - When a player carries out a sequence of dekes in a row to get around the opponent players.

Dasher - This term is used for describing the boards of a hockey rink, which are generally made of either steel or aluminum. Also, the dasher boards are used as a defensive way to clear the puck out of the zone of the team or to help to take a pass.

Defender - Any player who plays defending role against an opponent’s attack

Defensemen - One of 2 players positioning further back on the ice than the forwards.

Defensive zone - The zone of defending team that enlarges from the blue line to the end boards.

Deke - Used by the player who is playing offensively with the puck to confound a defender or goalie. It is generally a false or gambit move.

Delay Of Game - A minor penalty, charged when a player intentionally delays the game, either by hitting the puck out of the rink in his defensive zone or by concealing the puck with his closed hand. Also charged when a player has an illegal stick.

Delayed Penalty - A penalty, which has not yet caused a stoppage of play due to the team having the man advantage is in possession of the puck. Play carries on until the team being punished touches the puck. Before stopping play, if a goal is scored, the penalty is waived off.

Drop Pass - A pass wherein the player moving the puck at top pace towards the goal of an opponent abruptly leaves it frozen for a trailing team-member to either hit on goal or carry on the attack.

Dump and chase - A hockey-style where a side shoots the puck into one of the offensive zone corners and then follows it. This is the opposite of moving the puck into the zone.

E

Egg - When the last score is zero.

Elbowing - The act to use an extended elbow or forearm for making contact with an opponent. It results in a penalty.

Empty net goal - Scoring a goal when the opposite team goalie is not on the ice.

Enforcer - A player, fast to fight who defends their team-member against aggressive members of the opposing team.

Even strength - This term describes that both sides have an equal number of players on the ice at the same time, but no side has a complete strength.

Extra attacker - Refers to a player generally a forward or a defenseman who has been replaced with the goaltender. The aim of this replacement is to have an offensive advantage for scoring a goal.

F

Face wash - When one of the players from any team rubs his hockey glove intentionally over the face of an opponent.

Face-off - A method to start play wherein two opposing teams face each other and try to have control of a puck or ball dropped or positioned between them

Faceoff specialist - Refers to a center whose main skill is to win faceoffs.

Faceoff spot - One of 9 painted circles on the ice where a faceoff often takes place. 2 in all attacking/defending zone, 2 in all close to the corners of the neutral zone, and 1 at center ice.

Fight strap - A strap present within the back of the jersey, which loops through the belt, so that the jersey perhaps not be pulled above ahead of a player during a fight.

Fighting - When more than one or two players punch each other continuously, it is called fighting. Fights are even known as scuffles, scraps, fisticuffs, and tussles, fisticuffs. It results in a penalty

Five on five - Generally referred to as full-strength. When both sides have 5 skaters and 1 goaltender on the ice.

Five on four - When any side is short 1 player because of a penalty being incurred.

Five on three - When one side has had 2 players sent to the penalty box that leaves the opposing side with 5 skaters (i.e., not containing the goaltender) to penalized 3 of the team.

Five-hole - Refers to the space created between the goaltender’s legs

Flip Pass - When a player makes a pass towards a team-member that lifts the puck from the ice and drives it through the air, generally for the intention of getting it over the opposing player’s stick.

Flopper - A goalie, likely to go down on the ice for stopping pucks. The reverse of a 'Stand Up' goalie.

Flow - This term is used for long, flowing hair.

Forechecking - Refers to checking in the offensive zone for gaining control of the puck and setting up a scoring chance.

Forwards - The 3 players (generally the center and the right and left wings) making up the attacking line or forward line of a team.

Freezing the puck - The act to trap the puck so it cannot be played.

Full strength - When both the playing sides have 5 skaters and 1 goaltender on the ice.

G

Game Misconduct - A penalty by which a player gets evicted from the game. For numerical reasons, a player getting game misconduct is usually credited with ten or twenty penalty minutes

Gap - Refers to the space between the puck and the opposing player.

Geno - Refers to the goal, which is scored when the puck crosses the goal line in front of the net.

Goal - Refer to an occurrence of scoring, or to the physical frame or region where both the team tries to send the in order to score points. When the puck completely crosses the goal line between the 2 goalposts and under the goal crossbar, the goal is scored.

Goal Line - Generally, the red lines, which run from rink’s corner to corner on both sides. These lines are usually eleven feet from the end boards on both sides of the rink. The goal line is crucial to officials in deciding whether a goal is scored or not

Goal cage - A trapezoidal region at the back of the goal line, covered by the net via rectangular posts.

Goal crease - Also called the "crease", which represent the area of ice straight in front of the net. It is generally marked by a blue interior and red border.

Goal judge - An off-ice spokesperson, who signals when any of the team scores a goal, generally by switching on the red light located above the net.

Goal-line save - When a player strikes towards a goal but it only touches the goal line and doesn’t cross it

Goalkeeper - The player guarding the net. Also called the goaltender, goalie, or netminder

Goaltender or Goalie - A player, who plays in and around the net (goal), whose responsibility it is to make "saves," means stopping another team to make goals.

Golden goal - Another phrase used to describe an overtime game-winning goal.

Goon - A general phrase for either a pest or an enforcer, depending on the condition.

Goose egg - When a goalie records a shutout.

Gordie Howe hat trick - When one of the players scores a goal, notches help and gets into a fight all in one game, it is referred to as Gordie Howe hat trick.

Go-ahead goal - A goal, which puts one team ahead of another team after the game has been a draw.

Grinder - A player who is recognized for his hard work and checking instead of scoring. He is the one who has imperfect offensive skills but is precious to the team because of physical forechecking skills, particularly along the boards.

Grocery Stick - A player, which sits on the bench the entire game between the defense and forwards, looking like a separator.

Gross Misconduct - It’s a penalty like game misconduct for gross unsportsmanlike behavior. Outdated now.

H

Hack - Hitting an opposing player in the leg with a hockey stick utilizing a swinging motion

Half wall - There are spots on the ice where the external hash marks are closest to the boards are known as the half wall.

Hand pass - The action to pass the puck using one's hand. This is permissible inside a defensive zone of a team, but not permissible in the neutral zone and attacking zone, though the pass begins from another zone

Handcuffed - When all the scoring chance has been deprived of by the goalie or defender.

Hash marks - These are the straight lines from the faceoff circles before both nets. Useful for lining up faceoffs.

Hat-trick - When one of the players scores 3 goals in one game, it is called Hat-trick, fans will admire the player by throwing their hats onto the ice.

Head fake - A rapid tilt of the head in one direction, afterward a fast move in the reverse direction to deceive a defending opponent.

Head manning the puck - Passing to a team-member moving up the ice prior to the player making the pass

Head-butting - This is an illegal act that involves a player deliberately contacting an opponent by leading with his head or helmet.

Healthy scratch - A player who is not injured does not dress for a game as only twenty players are permitted to dress for a game.

High Sticking - The action in which a player carries the stick over the normal height of the opposing player's shoulder and makes contact with them. A defending team player bats the puck into their own goal, in which situation the goal is permitted.

High stick - One that is carried over the height of the opposing player's shoulders.

Hip Check - When a player uses the hip to knock an opposing player against the boards or to the ice.

Hit - A body check, which removes the opponent from the puck

Hockey helmet - Equipment, worn by ice hockey players on the head to protect it from potential injury when strike by the puck, sticks, skates, boards, other players, etc.

Hoisting the puck - By flipping the puck with the stick blade, the player lifts the puck off the ice is called hoisting the puck.

Holding - The action of obstructing the opposing player by grabbing onto him.

Holding the stick - The action of snatching the stick of an opponent.

Home-ice advantage - The ability to make the last line change and having your supporters there for proper support.

Hooking - The action of obstruction opposing player by placing the stick blade into their body.

Howitzer - An extremely quick slap shot.

I

Ice Resurfacer - A vehicle, which reconditions ice prior to play and between duration of a game to smooth out and clean the ice for the finest glide of the puck and skate both.

Icing - An infraction when a player hits the puck above the middle red line and the opponent’s red goal line and the puck stays untouched without scoring a goal.

Infraction - Any action carried out by a player or team, which violates the rules of the game.

Insurance goal - Any goal, which is scored by a similar team after the winning goal of the game.

Interference - Obstructing an opposing player who does not control the puck.

Iron cross - A technique utilized by a team defending against a 5-on-3 advantage. The 2 defensemen, a forward, and the goaltender lines up themselves in a diamond shape so that unreal lines are drawn through the 2 defensemen and the forward and goaltender make the shape of a cross. This is generally a great defensive strategy, planned to kill off a penalty as easily as possible.

J

Jill - A simple piece of equipment is used for protecting the pelvic area of a female ice hockey player.

Jock - A simple piece of equipment, used for protecting the testicles of a male ice hockey player.

K

Kick Shot - An illicit shot in which the player kicks the stick’s blade as it carries the puck

Kicking - This term either refers to the action of pushing the puck using the skates. A goal perhaps not be scored by kicking a puck into the net of an opponent or refers to the act of kicking an opponent player that results in a match penalty.

Killing A Penalty - When any side survives a penalty as they haven’t given up a goal

Kneeing - Contacting with an opponent when leading with an extended knee.

L

Left-wing - The rink side the player played on, conventionally related to the side of their body they take a hit from, such as left-shooting means playing left wing.

Left-wing lock - The defensive tactic like the neutral zone trap. Basically, once possession of the puck changes, the left-wing goes back in line with the defensemen. Each defender has the responsibility of a zone defense.

Light the Lamp - Scoring a goal. A light over the net turns on when any of the team scores a goal.

Lighting a candle - Hitting someone extremely hard so that he falls over.

Limoges - Scoring the goal on our own side is referred to as Limoges.

Line - Refers to a left-winger, center, and right-winger combination

Line Change - After a whistle or during play, one of the sides may pick to switch out their forwards or their defensemen, for keeping the other players fresh or to match particular players against particular opponent players.

Line brawl - A sequence of fights that involve nearly all players on the ice at the same time.

Linesman - An official with the responsibility to conduct most face-offs and to call off-side and ice infractions. Generally, 2 linesmen are present on the ice during a game.

M

Major Penalty - Refers to a 5-minute penalty

Man advantage - When one side is penalized, and one of the players goes to the penalty box, the other team maintains a man advantage for the period of the penalty or until scoring of a goal.

Match Penalty - A penalty that causes a suspension of a player for the remaining part of the game

Matching Penalties - Penalties charged to players from both the team at the same time

Michigan - The tactic to lift the puck with the stick and throwing the puck under the goal’s top corner, while skating at the back of the net, while the goalie defends the bottom corner. Also known as a high wrap, or lacrosse move.

Minor Penalty - It’s a 2-minute penalty.

Misconduct - A penalty on the offending player to get away from the ice for 10 minutes

Misconduct Penalty - A 10-minute penalty charged to a player, not to the team

Moon shot - A shot, which moves far into the air ahead of landing in the goal crease. Generally occurred due to a deflection.

Muffin - A shot, which wavers in the air when moving in the direction of the goal, generally used to recognize a goal that should have been stopped or a terrible shot.

N

Natural hat-trick - In one period, the successive three goals scored by a player is called a natural hat-trick.

Net front presence - An offensive method of screening the opponent team goaltender, trying to tip hits from farther out, and taking rebounds from the goalie.

Netminder - Refers to a goalie or goaltender.

Neutral Zone - The region between the blue lines on the ice field.

Neutral zone trap - A defensive tactic focused on stopping the opponent from proceeding with the puck through the neutral zone, which is the region between both blue lines, and trying to take the puck from the opponent.

O

Odd-man rush - When any side enters the attacking zone and outnumbers the opponent players in that zone.

Offensive zone - Known as an attacking zone, which lengthens from the blue line to the end boards.

Official - Someone in-charge of regulating gameplay, either on or off the ice (check out linesman, referee).

Offside - A play becomes offside if an attacking team player does not control the puck and lies in the offensive zone when another attacking player causes the puck to make an entry to the offensive zone until both the puck and every attacking player leave the offensive zone.

One-timer - A shot, which takes place when a player meets a pass of a teammate with an immediate slapshot, without any try to handle the puck on their stick.

Open Net - When a player hits the puck at the net and there is no goalie on the opposite side to save the goal.

Open-air or Outdoor Rink - Refers to natural ice for playing the game.

Out of play - When the puck goes away from the ice rink, it is said to be “Out of play” and the game is immediately stopped.

Overtime - An extra playing session added after the completion of regulation time to resolve a tie and have a clear winner of the game. The first side to score in overtime is considered as the winner of the game.

Own goal - The action of a team (generally by mistake) hitting the puck into their own net rather than the net of an opponent. For the statistical reason, the last player on the opponent's side to touch the puck has rewarded the goal.

P

Paddle - The wide part above the blade of the goalie’s stick.

Pass Out - A player behind the goal of an opponent making a pass to a teammate in front of the goal is called Pass out.

Penalty - A punishment, given for the violation of the rules.

Penalty Box - Refers to the area where a penalized player (someone who is charged for a penalty) sits to serve the time of a particular penalty.

Penalty kill - When the opponent is said to be on a power play, they will have an extra player on the ice as compared to another team. This team (with less number of a player) is said to be "on the penalty kill" until the penalty end and the punished player returns to play.

Penalty shot - A kind of penalty granted when a team loses a clear scoring chance on a breakaway due to the foul committed by an opponent. From the non-offending team, one of the players gets an attempt to score a goal without opposing players except the goaltender.

Pepper pot - The player with immense speed and swiftness.

Pest - A player who is well known to agitate opponent players.

Phantom Assist - Shouting out the number of goals to the referee as he is giving the info to the scorekeeper is called phantom assist, as the player is assisting the referee to fill the proper score in the sheet.

Pillows - The leg pads of the goaltender.

Playmaker - This term either refers to a fast player who generally has more assists as compare to goals or a player having 3 assists in 1 game.

Playoff beard - It is known as a superstitious practice by a hockey player where he will not shave off his facial hair during the playoffs that consequently grows a beard for winning the game.

Plus-minus - Statistic of hockey, which can apply to a player or an offensive or defensive line denoting whether they were on the ice when their team scored (a plus) or on the ice when the opponent scored (a minus).

Poke check - An act to knock the puck away from an opposing player by jabbing or thrusting the puck with the stick.

Poke checking - When a player uses the stick for poking the puck away from an opposing team.

Pond hockey - A kind of outdoor hockey like shinny. A fan may state that their side 'looks like they are playing pond hockey' if the players are not showing the heart or attentiveness upon the game that their best-skilled level demands.

Post-game handshake - A handshake that takes place between opponents, who line up parallel to each other, in the middle of the ice field, after a match.

Power forward - Refers to a big, muscular offensive player, with the mobility to trail a puck to the rink corners, the physical sturdiness needed to dig it out, and the puck-controlling ability to get it back to anyone before the net.

Power move - The action to use speed and strength for cutting to the net. Sometimes executed by going towards the boards before taking a pointed turn towards the net

Power play - When one side has more players on the ice field as compare to another team due to penalties, a power-play takes place in such conditions.

Puck - A disk build of vulcanized rubber, which serves similar functions as a ball does in many sports.

Puck hog - A player who is unwilling to pass the puck to other members of his own team.

Puck shy - A player who is frightened of being smack by the puck, particularly a goalkeeper.

Pull the goalie - To temporarily replace the goalie from the ice with an extra skater, generally an attacker.

Q

Quarterback - Usually, offensive defensemen, which play one of the points on the power play, and is skilled at skating and controlling the puck.

Quick whistle - A play stoppage that rarely takes place when an on-ice official view of the puck is blocked while the puck is still going or playable, but the game in-charge stops the play by blowing a whistle.

R

Ragging The Puck - Trying to run out the remaining time in a match by not giving possession of the puck to the opponent.

Rebound - When the puck bounces off a player, the net, or, a goalie, after a shot on goal due to the rebound.

Red Light - One goal reviewer is positioned outer the rink straight behind each goal net. For a stadium so outfitted, the goal reviewer turns on a red light at the back of the goal to signal a score.

Red Line - The line indicating the center of the ice surface, length-wise.

Referee - Someone who is in charge of the game. The official has the responsibility to maintain the flow of the game, calling penalties and beginning and ending play. There can be 1 or 2 referees on the ice during a match.

Referee's crease - The semi-circular region at the red line, beside the bench of a scorer, into which a player cannot enter when engaged by a referee

Rhombus - Refers to the rink’s rounded corners behind the goalline.

Riding the pine - A player, restricted to the bench by a coach because of inadequate performance. Also called benched.

Right-wing - Refers to a winger, which is a forward position of a player whose main playing zone is along the external playing area.

Rink - Refers to the playing surface

Rink rats - A young individual who perform tasks at an ice-hockey rink in response to free skating time

Roughing - The action to contact an opposing player with the hand or fist during a punching motion.

Rover - Refers to a position in ice hockey in the late 19th and early 20th century. Generally, unlike other players in the game who have set positions the rover did not have a set position, and they roamed the ice where needed.

S

Saucer pass - When one player makes an airborne pass to another player.

Save - Stopping the puck from passing the goal line, means stopping the opponent to score a goal.

Scoop - Lifting the ball off the ground by position the stick’s head under the ball and moving the ball onward.

Scoring chance - An opportunity or attempt for a player or team to score a goal.

Screened shot - A shot, which the goaltender cannot see because another player is obscuring it.

Shaft - The long portion of the stick, which is straight, generally held by the player

Shift - The point of time a player, line, or defensive pairing is on the ice prior to being substituted by another.

Shin pads - A piece of equipment worn by a player to protect the shin from injury.

Shinty - It is a team game which is played with a ball and sticks. In this game, a player is permitted to play the ball in the air and is permitted to use any sides of the stick to hit the ball.

Shootout - Penalty shots series by both sides to decide the winning team after completion of regulation game time and overtime time also ends in a tie.

Shorthanded - When one team has fewer players as compare to the opposing team, generally happens due to various penalties charged on that team.

Shorthanded Goal - The shorthanded team is the one that has lesser players on the ice as compared to the opposing team. It is because of various penalties and when this team scored a goal, it is referred to as a Shorthanded Goal.

Shortie - When a shorthanded team scores a goal, it is called a shortie.

Shortside - Refers to the side of the goal, which is very near to the shooter

Shot on goal - A shot, which will enter the goal if the goaltender doesn’t stop it.

Shutdown pair - Refers to a pair of defensemen who are well known for the defense and have the responsibility to cut-down the impact of the best offensive forward of the opposing team in the game.

Shutdown player - This refers to a player who is well known for his defensive technique and ability to shut down the best offensive player of the opposing team.

Shutout - When a goaltender doesn’t allow to enter any goal in a game

Sieve - A goalie who allows too many goals is said to “leak like a sieve” which generally refers to the burst cooking utensil used for straining pasta.

Sin bin - Refers to the penalty box.

Skatemill - A device to practice skating techniques.

Skater - Refers to any player on the ice field except the goaltender.

Skating - The self-propulsion of any individual across a pane of ice by using metal-bladed ice skates for gliding on the ice surface.

Skatist - Refers to a skater.

Slapshot - Refers to a hard shot, generally with a big wind up, in which the player bends his stick on the ice and lets the energy stored in bending the stick to open the puck frontward.

Slashing - The act to contact the opposing player’s body or stick with one's own due to a swinging motion.

Slew foot - An action in which a player comes from behind an opponent and trip him by using the leg or skate, while, sometimes, using the upper body, or arms, for further knocking the opponent player off-balance. Generally, the sufferer of this action will fall to the ice that results in a potential injury.

Sliotar - 2 teams of fifteen players compete for scoring the most points by striking the ball, known as a sliotar, between the goalposts of an opponent team.

Slot - Refers to the area on the hockey rink straight before the goaltender between the face-off circles on both sides.

Slow whistle - When an official find some uncertainty to blow his whistle. On the other hand, a referee blows a quick whistle provides the goaltender the advantage of the doubt when the puck is not on the way.

Snapshot - Refers to a shortened wrist shot, in which player rather than taking his stick backward across his body on the ice to finish, he strike in an attacking pose with the puck before him.

Sniper - A player who has strong, accurate shot skilled at the end of the play.

Snow shower - The action to stop rapidly right close to the goaltender when he has already frozen the puck, causing ice shavings to be sprayed into the face of the goalie via the mask. It is considered an unsportsmanlike conduct penalty.

Spearing - The action to jab an opposing player with the blade of the stick. It results in a double-minor penalty.

Special teams - A collective phrase for the players, which play on the power play and shorthanded units.

Spin-o-Rama - This phrase is used for a player completing various tight circles with the puck completely under the control of their stick, escaping pursuing opposing player who cannot continue or cut off the player.

Spitting chiclets - A player who lost his teeth during a play due to a high stick.

Split the D - In order to get between two defensemen, an offensive player generally confuses or outmaneuvers them.

Spring skates - Skates, which has metal fixed to soles and heels of shoes by a simple lever.

Stack the pads - A save in which the goaltender drops to one side and saves with their leg pads stacked straight atop one another.

Stand on their head - A goalie playing extremely well and keeping his team away from losing when the team members are not playing well. It is said that he is have stood on his head.

Standup goalie - A goalie, which usually stays on their skates when a player hits.

Stay-at-home defenseman - A defenseman playing very defensively as he is not skating with the puck on the way to the offensive zone, just look to pass first.

Stick - Natural curve, covered, Micmac.

Stick checking - Using the stick to get in the way of an opposing player’s stick.

Stickhandling - Controlling and traveling the puck along the ice

Stock skates - Another term used to denote Block skates.

Stripes - Another term used for the referee.

Suicide pass - A long pass, given to a moving team member that causes him to look down and be open to an upsetting body check as the team member gets the puck.the golf club’s boRefersttom or underside, on which the club rests on the field in playing position.

Sunburn - After scoring a goal, usually, the light behind the goaltender is lit up,  and it is said that the goalie is 'sunburned.'

Sweep check - When a player goes down on a single knee and sweeps his stick along the ice for taking the puck away from an attacking player. It is considered as a legal check

T

Tag up - The act to return to the neutral zone after a late offside is pointed out by the linesman.

Tap-in - A shot extremely near to the net that the opposing player or goaltender is able to block or save.

Tarp - Also called a jersey, which is a piece of clothing worn by ice hockey player to cover his upper body.

Teeth - The act to mock another player, referee, or fan.

Tendy - Another term for goalie/goaltender

The point - A player present in the end zone of the opponent at the intersection of the blue line with the boards, it is said that he is at the point.

Throwing their stick - When a player throws his stick, generally to other players whose stick got break.

Tilt - Refers to a hockey fight

Toe drag - When the player drags the puck along the ice with the toe of the stick blade on the ice rather than pushing with the bottom edge.

Toepick - Falling because the toe of the skate striking the ice at a sharp angle.

Top shelf - The upper region of the goal, just under the crossbar and over the shoulders of the goaltender.

Trap - Also known as the "neutral zone trap", considered as a defensive-style hockey tactic wherein a team loads up the neutral zone with players so that the opposite side has a hard time crossing the blue line and getting the zone.

Trapezoid - The area behind the net and goal line where the goalie might touch the puck.

Trapper - Refers to the webbed glove wore by the goaltender on the hand contrary to the stick.

Tripping - The act to knock an opposing player down by taking his feet out from under using a stick or any body’s part.

Trolley tracks - Two 'lanes' present in the neutral zone, positioned halfway between the boards and center face-off dot, straddling from blue line to blue line.

Trophy - A completely decorative metal bowl that signifies individual or team superiority in the match.

Turnbuckle - On both ends of a bench, there is an area, where the glass edge is padded and meets up the boards at a right angle. Players are generally checked into the turnbuckles resulting in severe injury.

Twig - Another term uses to denote hockey stick.

Two-way forward - A forward handling the defensive and offensive aspects of the game.

U

Unsportsmanlike Conduct - Refers to an act of player, which causes a 2-minute minor penalty considered by the referee to be a minor act not harsh enough to charge a 10-minute misconduct or game misconduct.

V

Video goal judge - An official who generally reviews a goal by replaying video instantly and make an informed decision.

W

Waffle - Refers to the blocker of the goalie.

Waffle-boarding - A fast save with the blocker of a goalie, generally a sideways-sweeping motion.

War room - Refers to Toronto headquarters office where matches are viewed and reviewed, in the NHL.

Wheel - When there are time and space for skating with the puck, it is referred to as the wheel.

Wheelhouse - The area straight away at foot of the player and in line with the shoulders of the player, which is the best puck position for a player to attain the most power from a slapshot.

Wholesale Change - A team perhaps, at some stage in a play or after a whistle, picks to switch out their forwards or defenseman. When all five players change at the same time, it is referred to as a wholesale change.

Wicket - One of the various names for describing the ice-hockey in the decisive years of the match in Nova Scotia.

Wing - A forward lining up close to the center of the rink, and any one side of the center

Winger - Refers to player’s forward position whose main playing zone on the ice is along the outer playing region. A right-winger has the responsibility of the right-hand side of the ice and a left-winger has the responsibility of the left-hand side.

Winger players - Players playing in a forward position on the right and left-hand side closely behind the middle player to help him in keeping the possession of puck and score goals.

Wraparound - When a player who is playing attacking controls the puck behind the net of opposition and tries to score by reaching around the net’s side.

Wrist Shot - A kind of shot, which involves utilizing arm muscles (particular wrist and forearm muscles) to push a puck onward from the open-faced, concave piece of the blade of a hockey stick

Y

Yard Sale - Due to the strong hit when a player loses equipment, generally a helmet, sticks, or gloves.

Z

Zamboni - The machine, which is used to make a new “sheet?of ice prior to  a game or between periods

Zebra - Slang phrases use to refer to a lineman or a referee or an authorized person as a group.

Zone - One of 3 areas (attacking zone, neutral zone, or defensive zone) of the ice is separated by the blue lines.

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